DayZ › Maps & locations
Maps
Maps and locations
Chernarus, Livonia, Sakhal and Nasdara compared, with the towns, airfields, bases and landmarks that matter.
Side by side
The four maps
| Map | Climate | Spawn | Best loot | Water | Signature danger |
|---|---|---|---|---|---|
| Chernarus | Temperate, post-Soviet, autumn | South and east coast | North-west airfield, Tisy, north-east airfield, Zelenogorsk base | Wells everywhere, ponds inland | Players at the airfields; wolves and bears in the north |
| Livonia | Late summer, wet, central European | Spread around the map | Military bases in the north and the underground bunker | Rivers, lakes, wells | Bears in the forests; rain that never stops |
| Sakhal | Late winter, snow, volcanic | Coast of the archipelago | Military bases on the far islands | Frozen inland; coast and hot springs | Cold, frostbite, boats or death |
| Nasdara | Arid spring, desert | Inland points | Military sites and underground shelters | Scarce; repairable wells | Heat, sandstorms, thirst |
Chernarus
The original map, town by town
Chernarus is a fictional post-Soviet republic: a long coast to the south and east, farmland and forest inland, mountains and military bases in the north. The road signs are in Cyrillic. Loot gets better the further you go from the coast.
| Place | Where | What it is |
|---|---|---|
| Chernogorsk (Cherno) | South coast, centre | The biggest city. Apartments, hospital, police, fire station, docks. Always busy. |
| Elektrozavodsk (Elektro) | South-east coast | Second city with a power plant, hospital and police. The classic spawn fight. |
| Balota | South-west coast | Small airstrip with military tents next to the spawn coast. Dangerous for fresh spawns. |
| Kamenka, Komarovo, Kamyshovo, Solnichniy | South and east coast | Spawn villages. Water and a bag, then leave. |
| Berezino | East coast | Large coastal town with a hospital. Mid-map hub. |
| Svetlojarsk | North-east coast | Fishing town near the north-east airfield (Krasnostav). |
| Krasnostav airfield (NEAF) | North-east | Small airfield with military tents and hangars. Tier-3 loot. |
| Northwest Airfield (NWAF) | North-west | The military heart of the map: barracks, hangars, tents, the jail. Best loot, most deaths. |
| Tisy military base | Far north-west | Hidden base with barracks, bunkers and a static contaminated zone. End-game loot behind an NBC suit. |
| Zelenogorsk | West | Town with a military base beside it. |
| Vybor, Stary Sobor, Novy Sobor | Centre | Central crossroads villages with military camps nearby; everyone passes through. |
| Gorka, Dubrovka, Polana | Centre-east | Quiet farming villages on the road north. |
| Novodmitrovsk (Novo) | North | Big northern city with apartments and industry. |
| Severograd | North | Northern city with a hospital and a police station. |
| Green Mountain | West-centre | Radio tower on a hill with a small military compound. Legendary and haunted, allegedly. |
| Prison island | South-west, offshore | Island prison with police and military loot. Swim or boat; bring a towel. |
| Rify shipwreck | North-east coast | Beached container ship with military loot and a contaminated hold. |
| Pavlovo military base | South-west | Base near Pavlovo with a static gas zone. |
| Kumyrna, Nadezhdino, Staroye | Centre-south | Villages on the way inland from Cherno. |
| Black Lake | North | Lake with a cabin area; wolves. |


Livonia
The wet one
Livonia is a landlocked, Polish-speaking region built from the Arma 3 Contact terrain, free with the base game since Frostline. Fewer and smaller towns, dense pine forest, rivers and lakes, and rain. Bears roam the woods.
| Place | What it is |
|---|---|
| Topolin | The largest town, central-west. Hospital, police, apartments. |
| Nadbor | Town in the north-east near a military base. |
| Brena | Southern town with a hospital. |
| Polana | Central village by the river. |
| Lukow | Southern city with industry. |
| Radunin | Northern town near military sites. |
| Gieraltow, Kolembrody | Eastern towns. |
| Dambog, Zalesie | Southern villages. |
| Branzow military | Military base in the west. |
| Swarog military | Base in the north. |
| The underground bunker | A multi-level military facility under the map, opened with a punched card from a dynamic event. Top loot and gas in parts. |
| Lake Beldzyce | Big central lake; fishing and boats. |
Sakhal
The frozen archipelago
Sakhal (Frostline) is a volcanic island chain in the far east, late winter, with a volcano, frozen lakes, ice shelves, hot springs and about 400 unique assets. Boats connect the islands. It is the smallest official map and the hardest on your body.
Spawn coast
You spawn on the main island's coast. Fires first, then loot.
Villages in the valleys
Fishing and farming villages with wells; the main source of warm clothing.
The volcano
The centre of the main island; hot springs around it are the warm spots.
Military islands
Bases on the outer islands with the best loot, reachable by boat.
Crashed plane and oil rig
Landmarks from the official screenshots: a plane wreck in the lowlands and an industrial gantry on the coast.
Frozen lakes
Walkable ice; no inland fishing.


Nasdara
The desert province
Nasdara (Badlands) is a landlocked province on Takistan's western border, next to Chernarus: 267 km² of ridges, deep valleys, sparse scrub, mud-built villages with bilingual English and Farsi signs, oil fields and war-damaged infrastructure. The first spring season in DayZ. Water is the resource.
Spawn points
Inland, spread across the lowlands. Shade and a well are the first goals.
Villages
Mud buildings and stone houses behind walls, most of them ruined and rebuildable. Each has a well, often broken.
Towns
Market streets with wrecked cars, a grand ruined civic building in the capital, flea markets.
Oil fields and refineries
Industrial loot, vehicle parts, fuel.
Military sites
Convoys, checkpoints and bases with desert gear, the SCR-17 and tanker helmets.
Underground shelters
Found by following Morse-code radio signals; built with the new terrain-hole system.
Sandstorms
Roll across the valleys; goggles and a dust mask or shemagh needed.
Bikes
Mopeds and enduros spawn here most; the map is built for two wheels.


Community maps
Beyond the official four
PC players run community terrains from the Steam Workshop. The 1.30 navmesh change means every one needs an updated build.
Namalsk
A frozen island with a storyline, blizzards and a bunker. The classic hard mode.
Deer Isle
A large island with towns, mountains and a bridge network.
Chiemsee
A Bavarian lake region.
Esseker
A Balkan town map.
Banov
Slovak countryside.
Pripyat, Takistan Plus, Valning and more
Dozens of others, each with its own servers.
Quick answers
Questions people ask
What is the biggest DayZ map?
Nasdara, from the Badlands expansion, at about 267 km². Chernarus is about 225, Livonia about 163 and Sakhal roughly 83 to 105 depending on the source.
Where is the best loot on Chernarus?
The Northwest Airfield, Tisy military base in the far north-west, the north-east airfield at Krasnostav and the military camps around Zelenogorsk, Vybor and Stary Sobor.
Is Livonia free in DayZ?
Yes. Livonia became part of the base game with the Frostline update in October 2024.
Which maps do you need DLC for?
Sakhal needs Frostline and Nasdara needs Badlands. Chernarus and Livonia come with the base game.
Part of the DayZ2.net DayZ archive. Facts reflect DayZ as of update 1.30 (October 2026) and can change with patches. Screenshots are Bohemia Interactive's official store media, hosted here with credit. Independent fan site, not affiliated with Bohemia Interactive.